Free Adobe Photoshop Tutorials

Welcome to Free Adobe Photoshop Tutorials Directory that lists only QUALITY tutorials. Adobe Photoshop software, the professional image-editing standard, helps you work more efficiently, explore new creative options, and produce the highest quality images for print, the Web, and anywhere else

Adobe Photoshop CS4



http://www.adobe.com/images/store/product_boxshots/150x150/box_photoshop_cs4_150x150.jpg

Adobe Photoshop CS4 Extended





3ds max software Tutorials

3ds max software - the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects , cutting-edge games , and unique design visualization

(This tutorial wont use HDRI) important note: This settings will be startup for the render , you will have some trial & error for better results.

Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it takes only 5 mins to setup a scene.. As the topic says this is a car rendering so you will need car model to render.. Fot this lesson, I will use an Audi TT

http://www.3dm3.com/tutorials/carrender/TT1.jpg

Go to Luma Server of Brazil settings, turn on Skylight, choose white color and 1.6 value (Fig. B)

http://www.3dm3.com/tutorials/carrender/BrazilLuma.jpg

Scroll down to Brazil CSG Server, enable Ground Plane and select a dark grey color (Fig. C), go to environment and select white for the background (Fig. D) These colors wont be the final ground and background colors, we will play around with them later..

http://www.3dm3.com/tutorials/carrender/Environment1.jpg http://www.3dm3.com/tutorials/carrender/groundBrazil1.jpg

Create a box over the car, this will be our reflection source and it will be white after we assign a material , so lets call it white box.. (Fig. E)

http://www.3dm3.com/tutorials/carrender/BoxRef.jpg

Right click on the box and go to the properties, un-check visible to camera, receive shadows and cast shadow (Fig. F)

http://www.3dm3.com/tutorials/carrender/BoxProperty.jpg

You are free to create a camera and set a nice angle... Now we are going to the materials section..

Materials Section
For the body of this car, get a Brazil Material, dark green for diffuse and Falloff map for the reflection. The diffuse color is upto your choice and you will see that it will need adjustment after the first test render (Fig. G and H)
http://www.3dm3.com/tutorials/carrender/CarMat1.jpg

SIMPLE CAR GLASS
Now we will create a simple car glass material. Get a standart max material,
shader type : blinn, 2 sided
Ambiant and diffuse color : black,
specular color : white,
opacity :40,
Avanced Parameters : AMT=15 and Filter color : 84 , 104 , 107 (RGB)
In the maps section, select Falloff map for the reflection slot and choose Fresnel for the Falloff type leave it 1.6 in Index of refraction..
Apply this material to the glass objects of the car.

WHITE BOX MATERIAL
(for reflection on the car body)
Get Brazil Utility material and select Output map in the white color slot, increase RGB level to 3.0 in the output map parameters.. Apply this material to the White Box that we have created..(Fig. i)

http://www.3dm3.com/tutorials/carrender/BrazUtil1.jpg

Okay now its your turn to create other materials... But for now we will take some test renders..


TEST RENDERS & FINAL ADJUSTMENTS
When you hit render you will see something like this

http://www.3dm3.com/tutorials/carrender/TestRender1.jpg

As you can see the dark grey ground plane (CSG Server Module), became brighter, thats the result of white skylight and its 1.6 value... but that plane ends at the edge of the horizon and our white environment background color makes this image nasty.. To fix this, right click on the rendering window, and get the RGB value of plane that meets with white color.. (Fig. j)

Go to the environment settings and change the white color to R,G,B to 207 (Fig. k)

Hit render again , now your image should look like this

When you play around with the settings and create nice materials, you can have images like these :















Flash Tutorials - Cool Masking Effect

Part 1
Do an image in photoshop similar to the one above. To give the image a single tone, click image, adjustment, hue and saturation. Check the colorize check box and play with the settings. When you are done, save for web. Use as much much compression as possible (low quality) because we are going to import this jpeg image into flash and bitmaps bloats up the swf file size really fast..

http://www.newtutorials.com/masking/FTmaskingExidge01.jpg

Part 2

2. Now for FLASH! open a new movie and set the dimensions to 500x350 with a nice frame rate of 20 - 30 fps. We want our effect to be smooth so a high fps is a must.

3. Set up the timeline with 2 layers. One for the bg image and one for the effect.

Now import the image we did in photoshop earlier in the BG IMG layer.Do not resize the imported image in Flash as flash handles bitmaps like browsers, they will look distorted if resized.

Go to the library (F11) and double click the bitmap symbol and uncheck allow smoothing. These are the little things you can do to make sure your animation turns out nice.

4. Now we are going to set up the mask.. select the line tool, use a thickness of around 1pixel and start tracing along the lines of the image. Do this on the EFFECT layer!




Flash Tutorials From New Tutorials

Gain complete control over individual animation attributes with object-based animation, which applies tweens directly to objects instead of to keyframes. Easily make changes to motion with Bezier handles.

http://www.adobe.com/products/flash/features/include/object-based-animation/feature-spotlight.jpg